Celes Cassar

Combat Talent
Long-Arm

If you wield a staff...

● In your hands, a humble staff is a deadly weapon. You may inflict 2 harm (instead of 1).

○ When you Strike or Clash, you may roll +edge (instead of +iron). If you do, inflict 1 less harm in exchange for +1 momentum on a hit.

○ When you Secure an Advantage using your staff to disarm, trip, shove, or stun your foe, you may roll +edge (instead of +iron) and take +1 momentum on a hit.

Path
Herbalist

● When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).

  • Add +2
  • On a hit, take or give an additional +1 health.

○ When you Heal a companion, ally, or other character, and you score a hit, take +1 spirit or +1 momentum.

○ When you Make Camp and choose the option to partake, you can use your supplies to create a restorative meal. If you do, you and your companions may take +1 health. Any allies who choose to partake may also take +1 health.

Ritual
Augur

● When you summon a flock of crows and ask a single question, roll +wits. On a strong hit, you interpret their calls as a helpful omen. Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (Ask the Oracle if unsure), and take +1 momentum.

○ As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you Undertake a Journey.

○ When you perform this ritual, add +1 and take +1 momentum on a hit.