Wolfhunter

Companion
Horse

Name:

You and your horse ride as one.

Swift: When you Face Danger +edge using your horse’s speed and grace, or when you Undertake a Journey, add +1.

Fearless: When you Enter the Fray or Secure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.

Mighty: When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.

0 +1 +2 +3 +4 +5
Combat Talent
Brawler

If you are unarmed or fighting with a non-deadly weapon...

● When you Secure an Advantage +iron by engaging in close-quarters brawling (such as hitting, tripping, or smashing), add +1. If you score a hit, you may also inflict 1 harm.

○ When you Strike or Clash with brutal intent, you may inflict 2 harm (instead of 1).

○ When you Face Danger or Clash against a brawling attack (such as punches, kicks, slams, trips, or grapples), add +1.

Path
Banner-Sworn

Name: ___________________________

Once you mark a bond with a leader or faction...

● When you Sojourn or Make Camp in the company of your banner-kin, add +1 and take +1 momentum on a hit.

○ When you Swear an Iron Vow to serve your leader or faction on a mission, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.

○ When you Enter the Fray bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.